
xr/converter reconstructs Gaussian splat scenes from video and derives collision meshes from splats. XR-ready assets for your workspace. No code.
XR Converter turns source media into XR-ready assets. Today it reconstructs Gaussian splat scenes from short video clips and derives collision meshes from existing splats, then stores the results in your workspace library.
Video → Splat accepts MP4, MOV, and WEBM. Splat → Collision mesh accepts PLY, SPZ, SPLAT, and KSPLAT, and outputs a watertight GLB for physics and walkable AR.
Converted assets land in your Cyango workspace library, so you can open them in XR Viewer, place them in XR Studio scenes, or reuse them across other Cyango products.
XR Converter is available on Pro and Enterprise plans. Free workspaces can explore the rest of the Cyango suite; publishing and converter access require a paid plan.
Yes. Each conversion wizard ends with an in-browser preview so you can inspect the splat or collision mesh before continuing into your projects.