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Some may struggle with using the necessary technology and skills to build this kind of experiences, which can lead to frustration.
This article will delve into the intersection of XR with Storytelling and how understanding Consumer Behavior and Emotional Effects in Extended Reality (XR) can help improve customer experience (CX).
XR is transforming the retail and tourism landscape, blurring the lines between the physical and digital worlds. AR apps allow customers to preview clothing, cosmetics, home furnishings, and exhibitions by eliminating the guesswork and enhancing the customer experience.
One striking example is Nike, which commemorated its 50th anniversary by introducing an AR feature in its stores globally. This pioneering move exemplifies AR's capacity to narrate a brand's storytelling while profoundly engaging customers. By integrating AR, Nike created an immersive experience beyond traditional storytelling, allowing customers to interact with the brand in a novel way.
Similarly, IKEA's AR application - IKEA Place - enables customers to visualize how their products would look in their homes before purchase. This tool exemplifies AR's practical utility in aiding decision-making, enhancing customer satisfaction, and reducing return rates.
The British Museum's VR tour is another testament to the technology's growing impact. Anyone can explore its galleries remotely, granting access to those who cannot visit in person. This use of VR extends the museum's reach and democratizes access to culture and history.
Integrating XR in storytelling is a brilliant brand strategy, primarily due to its profound impact on consumer psychology and emotional engagement. But why is this so effective? Here’s why:
Incorporating these aspects of consumer psychology into XR storytelling enhances brand recall and influences buyers' decisions and behavior. So, how can brands effectively weave storytelling elements into these technologies?
Brands can effectively apply storytelling by adopting proven frameworks. A great example is Donald Miller Story Brand Framework, an effective and easy-to-use tool. It includes seven key elements: the character, the problem, the guide, the plan, the call to action, the risk of failure, and the potential for success.
Creating a VR/AR experience using storytelling elements involves detailed planning and creative thinking. Here's a guide on how to apply each element of the seven-part Brand Story framework:
Explanation: The character is the main person in the story. In a narrative, this is who the story revolves around, typically facing challenges and undergoing personal growth.
Application: Create a relatable and engaging character for your VR/AR experience. This character should embody the typical user or customer, reflecting their interests, challenges, and motivations.
Exercise: Research your target audience to understand their preferences. Create a persona, detailing their background, interests, and the journey they are on. For example, if targeting young professionals in a fitness app, your persona could be someone striving to balance fitness with a busy lifestyle.
Explanation: A challenge or a need that the main character has. A crucial part of the story that drives the plot and engages the audience.
Application: Define a clear, relatable problem or challenge for the persona (and by extension, your user). This problem should be central to your VR/AR experience and drive the narrative.
Exercise: Identify common challenges or needs your target audience faces that your product or service can solve. For instance, in a VR experience for home decoration, the character might struggle with envisioning how new furniture would fit in their space.
Explanation: The guide is a character who helps the main character by providing wisdom, tools, or advice. They are crucial in helping the main character overcome their challenges.
Application: Introduce your brand or a specific character within the VR/AR experience as a guide. This guide provides expertise, advice, or tools to help the main character.
Exercise: Design a guide character that embodies the values and expertise of your brand. This character should offer helpful advice and support to the main character, guiding them through the experience. In a travel VR app, this could be a knowledgeable local showing hidden gems.
Explanation: The plan is a clear set of steps or guidance that the guide provides to the main character to help them overcome their problem.
Application: The guide provides a plan or set of steps to help the character solve their problem.
Exercise: Create a clear and structured plan within your experience. For example, in an educational VR app, lay out a learning path with specific milestones and objectives.
Explanation: This is the motivation or trigger that prompts the main character to take decisive action to address their problem.
Application: This is where you motivate the user to engage with your VR/AR experience.
Exercise: Design interactive elements or tasks that require user participation. In a VR game, this could involve solving puzzles or completing tasks relevant to the character’s journey.
Explanation: This element shows how following the plan helps the main character avoid potential pitfalls or failures.
Application: Show how following the plan helps the character avoid failure or negative outcomes.
Exercise: Build scenarios showing the consequences of not following the guide's advice. For example, a financial planning AR app demonstrates the downsides of poor financial decisions.
Explanation: A successful conclusion where the main character overcomes their challenges, often learning something valuable or achieving their goal.
Application: The story should lead to a satisfying resolution where the character achieves their goals.
Exercise: Create an impactful climax and resolution within your VR/AR experience that leaves a lasting impression on the user. Consider the main character's journey and the user's connection to it. Craft a moment of triumph or realization that aligns with the character's initial problem and resonates with the user's emotions. In a VR storytelling app for children, ensure that each story concludes with a meaningful lesson or achievement that reinforces the character's growth and provides a sense of fulfillment for the user.Infusing brand storytelling into the extended reality experiences, it's more than just telling a tale. It's about forging powerful connections with the audiences that enhance customer experiences and tangible business results.
Adopting Extended Reality (XR) for Customer Experience (CX) has great potential, but it comes with some challenges to consider:
If you're considering using XR to improve CX, you're on the right track to change your brand's story and engage your audience in new ways. However, to make XR work smoothly in your CX strategy and overcome potential challenges, you need a reliable and experienced partner. That's where Cyango comes in.
Cyango specializes in tailoring XR solutions for businesses like yours. Our experts are well-versed in XR technology, covering everything from development to content creation. We know how to align XR with your specific CX goals. Whether you want immersive XR experiences, help with technical aspects, or guidance through regulations, Cyango knows to assist you every step of the way. Our practical insights and hands-on approach can unlock XR's full potential, deliver results, and ensure a seamless CX transformation.
So, make XR more than a secondary option – make it a practical reality for your business with Cyango as your trusted partner.